29 Modo Studio Lighting: Gamma Application
Now that we've taken a look at 'Gamma 101', it's time to take a look at how we can actually apply this knowledge to our scenes. In this video, we're going to open up our render tab and take a look at...
View Article30 Modo Studio Lighting: Gamma Color Adjust
Now that we have a better idea of what gamma is and how it affects our images, we're going to take a look at how it fits into the context of our practice. In this video, we're going to take a look...
View Article31 Modo Studio Lighting: Color Checker
Because we're building a photo studio specifically for material presets, it's important to have even and balanced lighting. In the real world, a color checker card is used to help make sure that your...
View Article32 Modo Studio Lighting: Color Checker II
In the last video, we took a look at building a virtual color checker card to make sure our lighting setups are balanced. In this video, we're going to take a look at a similar, quicker method using...
View Article33 Modo Studio Lighting: Test Scene Setup
So far we've been using the default modo scene...however it helps to understand how the default scene is built. In this video, we're going to construct a scene from scratch and take a look at why you...
View Article34 Modo Studio Lighting: Test Scene Lighting 01
Now that we have a better understanding of why we might use multiple colored lights, it's time to put that knowledge to work! In this video we'll setup our test scene for our lighting.
View Article36 Modo Studio Lighting: Test Scene Lighting 02
In the last video, we started to set up our test scene. In this video, we'll continue to build our test scene and test our lighting setup.
View Article36 Modo Studio Lighting: Testing Global Bounce
Now that we have our test scene almost complete, it's time to take a final look at adding some realism to our render. In this video, we'll take a look at using indirect bounces when using luminous...
View Article37 Modo Studio Lighting: Intro to Material Presets
Now that we have the basic groundwork covered for studio lighting in modo, it's time to dive right into the fun stuff. In this video, we'll take a look at a flexible way of developing a material preset...
View Article38 Modo Studio Lighting: Base Materials I
Now that we have a better understanding of how we can benefit from having a custom preset material library, it's time to take a look at how to start creating those materials. In this video, we'll start...
View Article39 Modo Studio Lighting: Base Materials II
The basic materials we've been looking at are great for a lot of applications, but there will be times when you'll need materials with more complex material properties...particularly metals. In this...
View Article40 Modo Studio Lighting: Textures
Now that we have our base materials setup, we'll take a look at how we can manipulate the texture of our finishes. In this video, we'll take a look at some different techniques for adding noise layers...
View Article41 Modo Studio Lighting: Colors
Next, there's a good chance you'll want to add some frequently used colors to your preset library. In this video we'll take a look at creating multiple color presets by adding a 'constant' processing...
View Article42 Modo Studio Lighting: MatCaps
Now that we have a foundation in creating a material preset library, it's time to move onto MatCaps. In this video, we'll take a look at a couple of examples of how the new modo 601 MatCaps can be used...
View Article43 Modo Studio Lighting: Compositing I (Overview)
Now that we've touched base on setting up a scene, creating proper lighting, and customizing our materials, it's time to put everything together into a complete composition. In this video, we'll go...
View Article44 Modo Studio Lighting: Compositing II (32 Bit Images)
In the last video, we took a look at compositing multiple images from modo with various render outputs. In this video, we'll continue to take a look at compositing, but with a slightly different type...
View Article45 Modo Studio Lighting: Compositing III (Photoshop Video)
Now that we have a better understanding of the basics of compositing with multiple image types and qualities, it's time to take a look at how we can really start to use them. In this video, we'll take...
View Article46 Modo Studio Lighting: Compositing IV (After Effects)
In the last video we took a look at building a video timeline in Photoshop. While Photoshop has its strengths, After Effects can be a much more powerful tool for building videos with our render files....
View Articlemodo: Locator Alignment
If you've ever done any rigging in modo (especially imported CAD geometry), you may have found it difficult to align a locator item (that you can animate) to a piece of arbitrary geometry out in space....
View Articlemodo: Joystick Rig
Sometimes when working with modo you may find yourself in a rigging situation where you need to control how far an object can move or rotate---otherwise the results may not be realistic or desired when...
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